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Ink Objects is a simple package that lets developers with a basic understanding of C# and Unity take an object-oriented approach to writing with the widely beloved Ink language.

Build a library of objects inside the Unity Editor and export them to Ink, where you can access and modify your objects just like any other part of your Ink story.

Features

  • Custom Object Types - Start by creating your own custom object types inside of Unity using basic C# scripting.
  • Populate Your Story - Build a world full of characters, props, locations, situations or whatever other "objects" you can think of.
  • Export to Ink - Export your Object Library to Ink for fully native functionality from within Inky - no external functions or Ink code modifications are required.
  • Object Serialization - Ink Objects take advantage of built-in Ink serialization so that your object states are saved and loaded along with the rest of the Ink story.
  • Unity Runtime Objects - For projects using the Ink/Unity Integration, your custom C# scripts can access runtime object instances that reflect their current state within the Ink story.

Additional Content

RPG Example Project - Included is a simple example project that illustrates how Ink Objects could be used to build an RPG-like game.

Getting Started Guide - The "Getting Started With Ink Objects" guide provides step-by-step instructions to adding Ink Objects to your project.

External Downloads

Unity Editor (required)
Inky (highly recommended)
Ink/Unity Integration  (required for Runtime package)

Disclaimer

This project is not affiliated with Unity or Inkle.

StatusReleased
CategoryTool
PublisherJulian Kantor
Release date Dec 17, 2018
AuthorJulian Kantor
Tagsc-sharp, design, ink, object-oriented, Unity, writing
LicenseMIT License

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Click download now to get access to the following files:

Ink Objects 1.02 337 kB

Development log